Swift 3D v4
Introduction
About this Tutorial
Overview pt. 1
Overview pt. 2
New in Swift 3D v4
Getting Started
System Requirements
Setting Screen Depth
Playing Safe
For Mac Users
Viewports/Tabs and Tools
Overview and Main Menu
Viewports pt. 1
Viewports pt. 2
Tabs/Toolbars/Toolbar Lists
Property Tools pt. 1
Property Tools pt. 2
Property Tools pt. 3
Animation Tools
Hierarchy Tools
Main Menu
Trackballs/Galleries/Rendering
Trackballs: Rotation/Lighting
Galleries pt. 1
Galleries pt. 2
Rendering pt. 1
Rendering pt. 2
Rendering pt. 3
Render Viewport Buttons
Lights/Cameras/Materials
Lighting pt. 1
Lighting pt. 2
Cameras
Animating Cameras
Parenting a Free Camera
Animating a Target Camera pt. 1
Animating a Target Camera pt. 2
Compositing Camera Views pt. 1
Compositing Camera Views pt. 2
Geometry/Materials/Rendering pt. 1
Geometry/Materials/Rendering pt. 2
Pattern Scaling
Main Menu pt.1
Main Menu pt.2
Creating Primitive Objects
Overview
Text
Sphere/Geosphere
Cube/Pyramid
Cone
Cylinder/Torus/Plane
Polyhedron
Creating a Pencil pt.1
Creating a Pencil pt.2
Vector vs. Raster Output
Vector vs. Raster Output pt. 1
Vector vs. Raster Output pt. 2
Choosing the Best Fill
Optimization in Flash
Materials
Finish
Color pt. 1
Color pt. 2
Color pt. 3
Color pt. 4
Raster vs. Vector for Textures
Amount and Noise for Textures
Texture Animation
Adding a Material to a Gallery
Advanced Modeler
Overview
Working with Viewports
Creating a Mesh
Sub-Object Selection/Intro
Soft Selection
Surface Groups/Intro
Breaking Apart Meshes
Combining Objects
Grouping Instead of Combining
Roundness
Align To
Mirror
Flatten
Subdivide
Welding pt. 1
Welding pt. 2
Smoothing Groups
Smoothing Controls
Multi-Selection
Advanced Soft Selection
Text in Advanced Modeler pt. 1
Text in Advanced Modeler pt. 2
Extrude Basics
Extrude/Reducing Poly Count
Extrude/Normals
Positioning Bitmaps pt. 1
Positioning Bitmaps pt. 2
Fun with Text
Fun with Text pt. 1
Fun with Text pt. 2
Animation
Adjusting Animation Timing
Multiple Animation Segments
Delete/Cut/Paste Keyframes
Saving to the Animation Gallery
Animation Path
Using the Extrusion Editor
Extrusion Editor Intro pt. 1
Extrusion Editor Intro pt. 2
Building a Guitar pt. 1
Building a Guitar pt. 2
Building a Guitar pt. 3
Converting Text to Paths
Using the Lathe Editor
Lathe Editor pt. 1
Lathe Editor pt. 2
Importing External Files
Intro and 3ds Import
EPS Import
Conclusion
Wrapping it Up
Credits
About this Author