Maya Fundamentals
Introduction
Intro and How to Launch Maya
The File Menu & File Types Hierarchy
Creating a Project
User Interface Basics
Complex Interactivity
Layered Functionality
Visual Interactivity - Eyes
Tri-axial Coordinate Space and Cameras
The Space Bar
Camera Tools - Tumble /Track and Dolly
Camera Keystrokes
Manual Interactivity - Hands
Mouse vs. Lower left Keyboard
The Select Tool - Shift vs. Ctrl
The Move Tool
The Rotate Tool
The Scale Tool
The Show Manipulator Tool
Pivots
Display Hotkeys
Object Specific Display Options (smoothness)
Window Specific Display Options (wire-frame to hardware-shaded)
Theoretical Foundations - What Is a Sphere?
Node-Based Hierarchy
The Hierarchy of the Surface
Transform Node Hierarchy
History vs. Hierarchy
Selection Masks
Object Mode Selection Masks
Component Mode Selection Masks
Modules
Modeling
Rendering
Animation
Dynamics
What is Modeling?
Digital Sculpture
Create Surfaces to be Rendered
Skins to be Animated
Nurbs vs. Polygons
Nurbs
Polygons
Why We are Working with Nurbs
Creating Curves and Curve Editing
Create CV Curve Tool
CV Curve Tool Explained
Open/Close and Reverse Curve
Snapping
Bugs and Preferences
Primitives
Types
Editing Using History
Creating Surfaces
Revolve
Creating other Surfaces in Maya
Editing Surfaces
Duplicate Tool
Selecting and Pulling CVs and Hulls
Inserting Isoparms
Rebuild Surfaces
Open/Close Surfaces
Attach/Detach Surfaces
Reverse Surface Direction
What is Rendering?
Applying Attributes to a Surface
Lighting a Scene to Create Atmosphere
Rendering Editors
Hypershade
Attribute Editor
Render View Window
Render Globals Window
Lighting a Scene / Adding Textures
Create Default Light
Create Point Light / Glow
Create Spot Light
Create Key Light
Create Spot Light for Back Light Effect
Create a Shadow Pattern
Create Fill Light / Finish Scene
Create Leather Texture
Create Sidewall / Shader
Rename Shader
Create Texture BumpMap (Photoshop)
Apply BumpMap Texture
Apply Texture to Wing and Tail Section
Create Glass-like Texture / Finish Scene
Materials
Common Material Attributes
Material Types
Textures and Utilities
Types of Textures
Textures Explained
Attributes of Textures
Types of Utilities
Attributes of Utilities
Lights
Types of Lights
Light Attributes Pt 1
Light Attributes Pt 2
Light Manipulators
Cameras
Types of Cameras
Camera Controls
What is Animation?
Animation Set-Up
Setting Keyframes to Describe Change Over Time
UI Review
Channel Box
Time Line
Animation Editors
Graph Editor
Dope Sheet
HyperGraph
Outliner
Set Up
Transform Node Hierarchy
Skeletal Hierarchy
IK Systems and Deformers
Facial Set Up
Animation Work Procedure
Set Up Scene / Move / Rotate / Scale
Set Keyframes - Scale
Set Keyframes For Ball Rotation
Analysis / Set Pp Timing
Tangents / Graph Editor
Graph Editor Continued
Editing Keyframes / Fine Tuning
Finish Scene / Play Blast
Maya in the Animation Industry
Modeler
Technical Director
Animator