Macromedia Flash ActionScript 2.0 OOP
Getting Started
What You Should Know
ActionScript 2 & Flash Player
Overview
How to Do These Tutorials
Introduction To OOP
Object-Oriented Programming
The Object
The Class Pt.1
The Class Pt.2
Instantiation
Determining an Object's Class
Creating Custom Classes
Creating Classes & Class Hierarchies
Classpath/Packages/Import Pt.1
Classpath/Packages/Import Pt.2
Code-Sharing - Composition Pt.1
Code-Sharing - Composition Pt.2
Code-Sharing - Inheritance Pt.1
Code-Sharing - Inheritance Pt.2
A Star is Born Pt.1
A Star is Born Pt.2
A Star is Born Pt.3
A Star is Born Pt.4
A Star is Born - Further Study
The Call Stack
Maintaining & Extending Classes
Introduction
Building Class Hierarchies
The PersistentShape Class Pt.1
The PersistentShape Class Pt.2
The PersistentShape Class Pt.3
Abstract Methods/Static Members/Hierarchies
Classes as Contracts/Override/Polymorphism
Reusing Base Class Behaviors with Super
Overloading Not Allowed
Guidelines for Class Derivation
Dynamic Classes Pt.1
Dynamic Classes Pt.2
Interfaces
Static Members Stick Together
Information Hiding
Introduction Pt.1
Introduction Pt.2
Implicit get & set Methods
Overriding Implicit get & set Methods
Creating Read-Only Properties Pt.1
Creating Read-Only Properties Pt.2
Creating Read-Only Properties Pt.3
Creating Read-Only Properties Pt.4
Do It Once
Prototype & Instance Members
Prototype Members Pt.1
Prototype Members Pt.2
Prototype Members Pt.3
Identifying a Local Property
Identifying an Object Prototype
Prototype Members for Built-in Classes
You Cannot Delete get/set Properties Pt.1
You Cannot Delete get/set Properties Pt.2
You Cannot Delete get/set Properties Pt.3
Why You Cannot Delete get/set Properties
Assigning Class In The Library
Classpath Revisited
Introduction Pt.1
Introduction Pt.2
Assigning Class with the Linkage Pt.1
Assigning Class with the Linkage Pt.2
Debugging Techniques Pt.1
Debugging Techniques Pt.2
Debugging Techniques Pt.3
Assigning Class with Component Definition
Events & Listeners
Introduction
AsBroadcaster Pt.1
AsBroadcaster Pt.2
AsBroadcaster Pt.3
AsBroadcaster Pt.4
AsBroadcaster Pt.5
AsBroadcaster Pt.6
AsBroadcaster Pt.7
Debugging with Codeless FLAs
EventDispatcher Pt.1
EventDispatcher Pt.2
EventDispatcher Pt.3
EventDispatcher Pt.4
Storing Component Class Files
Library Naming Conflicts
CreateClassObject() Pt.1
CreateClassObject() Pt.2
CreateClassObject() Pt.3
CreateClassObject() Pt.4
CreateClassObject() Pt.5
Mix-Ins
Introduction
Icecream/Sprinkles/Almonds with Inheritance
Icecream/Sprinkles/Almonds with Mix-Ins Pt.1
Icecream/Sprinkles/Almonds with Mix-Ins Pt.2
UIObjectExtensions.as
UIEventDispatcher.as/EventDispatcher.as
TreeDataProvider.as/Tree.as
Lights/Camera/ActionScript Pt.1
Lights/Camera/ActionScript Pt.2
Lights/Camera/ActionScript Pt.3
Lights/Camera/ActionScript Pt.4
Lights/Camera/ActionScript Pt.5
Lights/Camera/ActionScript Pt.6
Lights/Camera/ActionScript Pt.7
Lights/Camera/ActionScript Pt.8
Lights/Camera/ActionScript Pt.9
Lights/Camera/ActionScript Pt.10
Lights/Camera/ActionScript Pt.11
When to Use Mix-Ins
Using #include Instead of Mix-Ins
The MovieClip._alpha property
Bonus Sample Application
Nasty Pt.1
Nasty Pt.2
Nasty Pt.3
Nasty Pt.4
Wrapping Up
Where to Go From Here
Credits
About the Author