Carrara 4
Introducing Carrara
Welcome to Carrara
New in Carrara 4
Navigating in 3D Space
Introducing the Interface
Introducing the Rooms
Create Scenes and Animations
Exploring the Workflow pt. 1
Exploring the Workflow pt. 2
Creating Images
Creating Animations
Planning Your Project
Exploring the Scene Wizard
Navigating the Workspace
Exploring the Interface
Customizing the Workspace
Using Primitive Objects
Creating Text Objects
Importing 3D Models
Managing Scene Elements
Using the Properties Tray
Using the Sequencer Tray
Using the Browser Tray
Using the Carrara Color Pickers pt. 1
Using the Carrara Color Pickers pt. 2
Setting Up a Scene pt. 1
Setting Up a Scene pt. 2
Moving Scene Elements
Scaling Scene Elements
Rotating Scene Elements
Aligning Scene Objects
Distributing and Spacing Objects
Changing Your Viewpoint
Working with Multiple Views
Changing Preview Quality
Modifying the Working Box
Using the Cameras
Using the Director's Camera
Using the Conical Camera
Saving Camera Positions
Using the Isometric Camera
Using Multiple Cameras
Lighting Your Scene
Setting Up Scene Lighting
Setting Light Properties
Aiming Lights
Using the Bulb Light
Using the Spot Light
Using the Distant Light
Using the Shape and Tube Lights
Using the Anything Glows Light
Creating Special Lighting Effects pt. 1
Creating Special Lighting Effects pt. 2
Creating Special Lighting Effects pt. 3
Modeling with Modifiers
Using Modifiers
Distorting Objects
Using Complex Deformers pt. 1
Using Complex Deformers pt. 2
Using Basic Deformers
Using the Spline Modeler
Introducing the Spline Modeler
Creating Shapes
Choosing Extrusion Settings
Working with Cross Sections
Working with Extrusion Presets
Creating a Drinking Glass
Working with Multiple Shapes
Beveling a Shape
Spline Modeler Tips and Tricks
Using the Vertex Modeler
Introducing the Vertex Modeler
Creating Vertex Objects
Using the Polyline Tool
Extruding/Sweeping/Lathing Vertex Objects pt. 1
Extruding/Sweeping/Lathing Vertex Objects pt. 2
Lofting Vertex Objects
Boolean Modeling
Modeling Vertex Objects
Other Vertex Modeling Techniques pt. 1
Other Vertex Modeling Techniques pt. 2
Vertex Modeler Tips and Tricks
Using the Meta-Ball Modeler
Introducing the Meta-Ball Modeler
Working with Meta-Ball Primitives
Creating a Meta-Ball Model pt. 1
Creating a Meta-Ball Model pt. 2
Meta-Ball Model Tips and Tricks
Creating Terrains
Creating Terrain Objects
Generating a Terrain pt. 1
Generating a Terrain pt. 2
Modifying a Terrain
Creating Trees
Creating Bodies of Water
Elements Shaders
Generating a Sky pt. 1
Generating a Sky pt. 2
Generating a Realistic Sky pt. 1
Generating a Realistic Sky pt. 2
Texturing Your Models
Introducing the Shader Browser
Working with Preset Shaders
Working with Master Shaders
Editing Object Shaders
Creating Custom Shaders
Introducing the Texture Room
Working with Shader Components pt. 1
Working with Shader Components pt. 2
Combining Components with Operators
Using the Pattern Functions pt. 1
Using the Pattern Functions pt. 2
Using the Natural Functions
Exploring Other Shader Components pt. 1
Exploring Other Shader Components pt. 2
Exploring the Shader Channels pt. 1
Exploring the Shader Channels pt. 2
Using Shader Layers
Adding Shader Layers
Adding Surface Relief
Applying Labels to Objects
Advanced Shading Techniques
Understanding Mapping Modes
Working with Texture Maps
Using Multi-Channel Mixers
Creating Realistic Shaders
Creating Textures with Video Files
Creating Marble
Creating Glass
Shading Terrains
Adding Special Effects
Creating Fire
Simulating Fog
Creating Clouds
Creating Fountains
Generating Particles pt. 1
Generating Particles pt. 2
Animating a Scene
Understanding Animation
Animating with Keyframes
Using Tweeners pt. 1
Using Tweeners pt. 2
Using Tweeners pt. 3
Animating with Motion Paths pt. 1
Animating with Motion Paths pt. 2
Animating with Physics pt. 1
Animating with Physics pt. 2
Animating with Modifiers
Using Object Behaviors
Animating with the Storyboard Room
Character Animation
Using Motion Constraints pt. 1
Using Motion Constraints pt. 2
Creating an IK Chain
Animation with Bones pt. 1
Animation with Bones pt. 2
Rendering a Scene
Choosing a Render Engine pt. 1
Choosing a Render Engine pt. 2
Choosing an Export File Format
Setting Up and Optimizing the Render
Rendering and Exporting the Scene
Rendering and Exporting an Animation
Batch Rendering
Using Carrara with Other Software
Exporting Models
Post Render Editing
Editing Animations Post Render
Carrara Plug-Ins
Conclusion
Carrara Internet Resources
Where to Go From Here?
Credits
About this Author